Physical versus Electronic Classroom (or meeting room)
A FutureU™ Study Note
Learning Environment Function | Purpose | Physical Classroom | Electronic Classroom |
Lecture, class discussion | Disseminate information, facts, data
Stimulate thinking and learning |
Classroom | Private conference |
Study groups | Enhance learning through collaboration | Study groups | Private conference |
Private and shared notes | Create and sharing documents | Work book, paper documents | Composition software, Electronic notebooks, Personal files |
Visual Information | Diagrams, drawings, images, spreadsheets, etc. | Hand-to-hand sharing of materials, overheads, slides, etc. | Binary file attachments, multimedia playback |
Notifications, Bulletins | Reminders, alerts, memos | Due date notices, participation actions, memorandums of procedure or information | Bulletin Boards, Public Conferences, Mass email |
Personal communications | Transitory material, one to one among students or between students and teacher | Office hours, hallway conversations | Email Messages |
Teacher/Student lounge | Informal exchanges, socialization | Coffee houses, public events | Public conference, “Café” |
Identifying affinity groups and common ground | Identify common interests, experiences, backgrounds to serve as ice breakers and rapport builders | Clubs, interest groups, classroom introductions | Membership directory, Personal profiles, Resumes, Biography exercises |
Q & A | Encourage independent thinking and active participation | Face-to-face discussion questions | Questions / Responses within conferences |
Selection for assignment | Manage distribution of unique assignments | Circulate assignment sheet or make arbitrary assignments | “Sign-up” conference or Selection software |
Document handling | Allow distribution of study materials and selection of portions of a long document to be worked on by several individuals | Photocopy machine, printing press, physically handed out | Computer document (shared electronically or as paper printout) |
Role playing, simulations | Enable experimentation, learning games | Requires knowledge of rules and process in face-to-face classroom. Possible through dramatization or improvisation exercises. | Pen-name signatures. Posted rules or rules-based software. |
Anonymity | Encourage self disclosure, allows non-threatening review of mistakes | Impossible in face-to-face classroom | Anonymous signatures |
Assignment tracking | Determine who has read and done what | Presence in the classroom, manual tracking of submitted assignments | Membership status. Semi-automated or automated software tracking. |
Exam | Introduce a time-controlled question set | Written, proctored exam | Computerized timing, testing and scoring |
Grade book | Create and provide access to student grade record | Instructor tracks manually, student must ask instructor | Computerized grade book, read-only access for students |
Learning Outcomes Tracking | Measure actual learning and performance changes | Requires manual capture of verbal or physical behavior demonstrating change from baseline | Semantic / linguistic analysis on automatically created and captured transcript |
Academic Version, Release 3.0
© 1997-2004. Claude Whitmyer and Gail Terry Grimes.
All rights reserved. Published by The University of the Future, LLC.